![]() Unfortunately, 2 damage is not very high and will cause him to have to attack most other minions that cost the same twice to kill them. Oasis Snapjaw (OS): The OS is a great target for Buffs because of his really high health for his cost. GI's are a great way to draw cards later in the game and put a minion on the board that can survive most opponent wave clearing Spells. Gnomish Inventor (GI): Never underestimate the power of card draw. the Northshire Cleric).Ĭhillwind Yeti (CY): The CY is one of the most used Basic minion cards at many levels of play because of his 4 attack (this keeps him immune from most of the Priest removals) and his relatively high health.ĭragonling Mechanic (DM): The DM summons another unit into play and helps gain board control. This is especially useful when your opponent plays a minion that you cannot afford to have live for much longer (i.e. Wolfrider (WR): The WR is a great minion with Charge because he can kill many units on the turn he is summoned. ![]() Try to only use the SSC when you can use the Battlecry. Shattered Sun Cleric (SSC): SSC is a great Basic minion card because it has decent basic minion stats and has a great Battlecry that only requires 1 other minion on the board. ![]() Razorfen Hunter (RH): RH is good for the same reason that the Murloc Tidehunter is good: both help with maintaining board control by summoning 2 units with 1 card. Ironfur Grizzly (IG): The IG is a great Taunt minion for 3 cost and can help protect any of your more vulnerable minions from direct attack. Each player should strive to have card advantage over their opponent by having more cards and the NE helps accomplish that while giving you a little help with board control. Novice Engineer (NE): Card draw is an often overlooked mechanic by newer players. This card can help you gain board control early in the game. Murloc Tidehunter (MT): MT has an amazing Battlecry because he summons another unit onto the board. His bonus stacks particularly well with your wave clearing cards. With such a low cost for some early-game Spell damage, he is hard to pass up. Kobold Geomancer (KG): This is a great card if you have several spells in your starter deck. You can use the BW to remove early enemy units with low health and powerful effects. I would definitely put this into your deck to destroy enemy Hero weapons or to just put into play early in the game.īluegill Warrior (BW): The BW has a very valuable effect (Charge) and a decent attack for its cost. It has above average minion stats for the cost and a great Battlecry. This tactic can be used to immediately heal a unit that was damaged after an attack against another minion.Īcidic Swamp Ooze (ASO): The ASO is a basic minion that is used at all levels of play. Usually, you will want to heal a friendly unit with his Battlecry for maximum effectiveness. Voodoo Doctor (VD): The VD is just as mana efficient as the previous 2 suggestions. He is a great minion early in the game when he can protect other early minions (that sometimes have valuable effects). Goldshire Footman (GF):This is another cost efficient card (2 mana value for 1 actual cost). Use this card to destroy weak early minions or pop Divine Shields. This means, you are spending 1 actual mana for 2 mana value. She has 1 mana value in minion stats and 1 mana value in damage from her Battlecry. The following are Basic Neutral cards that you will most likely want in your custom deck.Įlven Archer (EA): This card is useful in many situations because of the Battlecry. The following sections recommend Basic cards that are not only mana efficient, but require very little synergy to be useful in your Deck. ![]() For example, the Grimscale Oracle is amazing if you have all of the Murloc cards in your Deck, but would be a foolish choice if he was the only Murloc Card you had. Additionally, there are some cards that are most effective when paired with certain other cards. These mana efficient cards are great in almost any deck because you are getting more bang for your buck. This means that the mana cost that you pay for them is lower than the mana value that you get out of them. Some cards are simply more cost efficient than others.
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